Wednesday, April 23, 2014
NVC gamesmanship
Friday, April 18, 2014
Liberty roadmap elevator pitch
How do we get to liberty, starting where we are now? Politics probably won't work. Politics is the tail, society is the dog. Change politics without changing what people think, and pretty soon things will go right back to where they were. Change what people are thinking and politics will follow. How do we change what people think?
Show me, don't just tell me. Adopting libertarian ideas is like adopting a new technology. The innovators and early adopters are relatively easy to convince, but to gain widespread support we need to be able to show people how using our ideas can help them succeed.
Here are some examples of the sort of thing I am thinking about: The Internet, BitTorrent, PGP, Bitcoin, Wikipedia, crowd funding, Linux development. All of these phenomena seemed strange when they were new. If they had needed approval from a majority of people to get started, none of them would exist. In a few cases, the government would prefer that they did not exist, but here they are. We can use that kind of dynamic.
What can I do now that will actually make a positive difference? I want to participate in projects that are tangible, credible, inclusive, and epic. Maybe even profitable!
Oops, this is my floor.
Tuesday, April 15, 2014
Swarming versus Voting
Ironically, I found this idea in a book about the founding of a new political party, the Swedish pirate party. The founder of the pirate party, Rick Falkvinge, has published a book in which he explains the methods and principles that he used to organize volunteers on the Internet for this purpose. He titled it Swarmwise. (It was released under a Creative Commons license, so it is legal for you to pirate it!) Yes, the pirate party used a swarm to bootstrap itself into the Swedish and European legislatures. I find it ironic that they used a swarm, which depends on voluntary cooperation, to gain power within coercive institutions.
Falkvinge sees his swarm as a hybrid of traditional hierarchical organizations (slow, expensive, boring) and pure networks like Anonymous or Occupy Wall Street (unfocused, limited to small groups working on small, temporary projects). Falkvinge wanted to add leadership, yet keep the spontaneous, self-organizing aspect of leaderless Internet phenomena, ending up with something like an open source software project. A small hierarchical group at the core works to support the swarming volunteers, who just pick something off a list and do it as they please. The leader starts the swarm, establishing the goal, the culture, and values (probably also "the face" for old media), and keeps everyone focused on the objective. The core group makes sure that resources and infrastructure are available, and the swarm does the rest. Ideally, the goal inspires, motivates, and focuses the swarm's creativity and generosity. Everyone trusts each other, experienced swarmers help out newbies, and the core group supports the activism.
Falkvinge admits that his approach also has vulnerabilities and limitations. The swarm herder cannot control the brand or messages of the swarm, cannot hire or fire for the most part, and so must lead by inspiration. He suggests that a leader "focus [...] on what everybody can do, and never what people cannot do or must do." The leader announces "I am going to do X, because I think it will accomplish Y. Anybody who wants to join me in doing X is more than welcome." Some weaknesses become strengths: duplication of effort and mistakes provide material for learning what works, and the swarm learns as it does. Extreme transparency is almost required, but helps to reduce conflict, maintain trust, control rumors and limit creation of factions. The author hands out many interesting ideas, not all of which seem easy to implement or fully explained and illustrated.
Based on Falkvinge's ideas about encouraging swarms, here is a list of ways to sabotage a swarm:
Change or debate the goal.
Create lots of paperwork, bureaucracy, and procedures.
Collect lots of information about volunteers.
Make people ask for permission.
Allow working groups to get too large and break into factions.
Discourage fun. Make it dull.
Worry if you get criticized by outsiders.
Criticize mistakes instead of learning from them.
This may sound collectivist to you, or make you think of Harry Browne's "group trap." It just sounds like individuals cooperating to pursue a shared value to me. Entrepreneurs need customers, is that a group trap?
Back to the irony. If Falkvinge can inspire large numbers of Internet volunteers to hand out handbills, hang posters, recruit new members, attend rallies, etc., all to elect a few members to a legislature where they play tug of war with other politicians, why not inspire them to do something useful and lasting? Once people have empowered themselves with these techniques, won't ordinary politics seem awfully useless and dull?
Sunday, April 13, 2014
Modest inquiries
Friday, April 4, 2014
Pondering paradigms
Nonconformist zones and the consent of the governed
Thursday, April 3, 2014
Groping toward Utopia
Those who understand politics well must increase their estimate of this gap. Politics tends to stifle innovation, to wear out people who want to try something new, by forcing them to fight a tug-o-war over shared policies. The system shrugs them off and continues as before.
If you believe Hayek, your estimate gets larger still. He encouraged scepticism in regard to theories and abstractions, and toward our ability to predict and understand large complex social phenomena. The limits of central planning generalize to any designed social system. The difficulty of gathering, integrating, and processing the necessary information limits us to decentralized approaches. Allow each individual to respond to local conditions and the system will learn.
So utopias serve as a direction rather than a destination, a reason for acting more than an understanding of the final outcome, an inspiration for experiments from which we must learn and correct our ideas instead of a certainty. Utopia can inspire us to cross the stream, but cannot show us which rocks to step on.
My utopia contains people who cooperate with each other, not coercing each other. Coercion poisons empathy, corrupts integrity, and perverts loyalty. Cooperation enables these, and leaves room for inspiration.
It's not clear to me how we could eliminate coercion, or that it is entirely possible in all cases. But I know it is worth investigating and we can learn from trying new things. We can know what direction to explore, without knowing our exact destination.
Many recent social and technological developments empower individuals in ways we could hardly have imagined 20 years ago, both as individuals and as members of firms, organizations, or groups. [e.g. The Internet, cell phones, BitTorrent, bitcoin, Wikipedia, open source software, P2P, etc.] When such secrets reveal themselves, we do not forget them.
I want more. I hope for more. And I hope our imagination will catch up with our potential soon. Government does more to block experiments than to enable social learning. Still, we can do what we can do. We have examples to follow. With our utopia to guide us, we know why we act and which direction to explore: more cooperation.